As promised yesterday, we have come up with news and content about the progress of the game! There still is work to be done before we can release the update to the demo (namely optimization, auto-update and platform support), but we are getting there! After the slower progress rate of this holiday month, we finally have some good progress on the AI, now fully working in-game (yes, no cinematic). As you can see from this short video, the animals move nicely on the island. Of course this is not finished, and we are aware it needs fine tuning (for example, turning animations and behavior diversity), but the frame is working and behaving well within the game, and we are happy!
Alongside the video, we also have some (still in-game) screenshots, as we felt like experimenting with the different possible dinosaur behavior and outcomes. As you might notice, we revised the Gallimimus design for what came to be a generally better color choice and texture quality (iridescent male for the win), and like for the AI, we are satisfied with the direction the designs went, we can just hope you do as well!
P.S. Our most veteran fans might have found one of these images familiar (the one with the T.rex hunting Gallimimus for those who don’t know): it is in fact the remake of an old (prehistoric, you could say) image with the same composition, and oddly enough, a fan’s suggestion and idea!
So as always, we want to thank you guys for all the lovely support, and please stick with us in the next days, there STILL is much content to be shown! 😉