Wondering why all the silence lately? We’ve been busy, of course! Here’s some of the progress we’ve made since the livestream:
As we mentioned in the stream, our plan was to try and optimize the game with a whole new level, simpler, but as good looking. It is so much more of a success when the hopeful plan becomes reality! We have managed to create a whole new map, with a more ‘mountainy’ feel to it. While being way smaller than the last demo’s entire island, this new map is ALL UNLOCKED. Yes. Whereas the unlocked tile from the current released demo may be large and appealing, the current map (I should note both the unlocked tile in the released demo and this new map are roughly the same size), has a whole lot more flat terrain for you to build on, resulting in an overall larger map when it comes to interactable space. But it doesn’t end here. In fact, the exact purpose of this new level has been achieved: give a performance boost of approximately 30FPS (on our machines at least).
New features, new models
PATHS, who doesn’t love them? We acknowledge that they are an essential part of any park building sim, as they can turn an empty, barren landscape into the fanciest of parks. They are essentially great for building, so that is why we are extremely glad we finally found a great and simple way to implement them in the next to come patch! While we still have a few tweaks to apply to them before we could be comfortable about showing them, you can expect a sneak peak in the very following days!
On the other hand, the resource system is being finished, but we still needed something to link it to the gameplay nicely and tidily. We figured a water pump would be great for that direction, and Cindy was quick to model one (alpha-less T.rex for scale comparison):
If that isn’t enough, she also created two new fence types, the medium and large electric fence. This time, we went for a more naturalistic (more zoo-like, if you’d say) approach to them: less wires, more view!
Other worth-of-mention progress we made for the past month could be broke down to: launcher/patching system groundbreaks, new hatchery menu with a really cool functionality, and awesome plans for the paleopedia! Everything’s being finished off nicely by Aris’ finished plane!
NOTE: however sad we (and you) might be, we won’t include this in the demo.
Not only we added new things, we also improved old ones. We did a considerable job when it comes to building and fence system polishing, as well as interface polishing. The fence system now works fast and seamlessly, and the same can be said about the interface. Here’s a preview:
We hope you enjoyed this well-deserved update. Till the next one!