Third and Final Progress Update

An impressively large park built by Byron. There is still a lot of room left on the island.

An impressively large park built by Byron. There is still a lot of room left on the island.

Don’t let the title scare you! This is indeed the last progress update for a while, but only because the demo release is imminent. As such, we feel confident enough to end the radio silence and start posting updates to our platforms more frequently!

With that in mind, here’s some of the progress that we made in the past 3 months since the last blog post. It all mostly centers around the polishing of existing features (e.g. the interface, item selection, resource system, graphical overhaul, etc.), addition of new content (Triceratops, new fences, new paths, lamps and buildings, new trees), and some thorough optimization.

Park Building
To help demonstrate our recent progress with park building, we’ve put together a short timelapse, complete with in-game music!

Here you can see some more screenshots of our last developer build, including the recent graphical overhaul and building additions. We definitely didn’t spent hours upon hours playing testing the builds and building new parks.













We also made sure to include a simple lighting system for buildings and lamps, so that they will light up automatically during the nights. This way, you can make sure your park is never in the dark!


Moreover, 5 more fence types were added (small wooden farm fence, the Palisade and its paneled variant, the bricks, stone, and concrete walls, and a paneled variant for each). These were designed especially to make your building experience more grounded and immersive. Additionally, the jeep model went under a texture overhaul, and this is just one of the few customizable looks that you will be able to selecte for the vehicle.

Ready to take this boy for a ride?

Ready to take this boy for a ride?





Along with the UI changes, our nursery graphics have been completed (minor changes to come) and is now fully functional. From here, you will be creating your animals, choosing their potential integument depending on the species, naming them, and finally placing them into the park as babies!


And of course, two new alternate skins for our demo creatures! Say hello to the new Velociraptor and Gallimimus variants.



Thanks for reading our final status update until the demo! We appreciate you all for sticking with us through the radio silence, and we hope that you enjoy the influx of new content. To conclude, our ontogeny system has received a new feature that allows us to visually show changes in age through the animals coat and skin tone. Thanks again for staying with us, and we hope to see you again soon!